1 - Lab-16

Home ] Games ] Orders ] Everything Else ]

 

 

 

 

 

 

 

Prologue - 1: Lab-16 - 2: Recon - 3: PBJ-Magic - 4: Noah's Arc

5: Math Wheels - 6: Gapwar - 7: Rack'Em - 8: FitTris

The Big Help - Chapter 01 - Lab-16

The Carpenters had just finished work on the 22nd floor of my office building....but then again that was another story.   I had stumbled across Lab-16 by accident. At first it was all fun and games.  Brightly colored lights flashing with every move I made and a Smiley-Faced guy mocking my every miss-step. But then, like a Stand-up Comic who's lost his timing, nothing seemed funny anymore. No longer could I just wildly move in any direction. It seemed that every step was important now. And every step seemed like it could be my last....but it never was. Like a dyslexic waking up on the wrong side of the bed it seemed the foot was on the other shoe now.

I had to think about everything now, and take everything into consideration if I was to unlock the safe and get my free copy of "Recon" that was promised to the first five people to make it all the way through the Lab-16 maze. I've done some bad things in my day; but I've never felt this much like a rat before in my life. But with perseverance, a little luck and some of what a Priest friend of mine might call Zen Chutzpah, I triumphed over adversity and made it to the final trap. I'm stuck there now but I was able to leave some clues along the way. If you get stuck, you might be able to find one just about every ten steps or so, but be careful.

Now, that I'm stuck I thought I'd review the training I got from my mentor, Detective Sergeant Joe Ockham (sometimes spelled Occam) who trained me on a Friday night long ago. I can still remember the first words he ever spoke to me: "Sometimes I sits and thinks, sometimes I just sits and sometimes I just thinks". I have no idea what that means. Anyways, this is what he taught me.

Rule 1: The simple and straightforward answer is often the correct one.

Rule 2: When in doubt, try something.

Rule 3: When in doubt, do the hokey-pokey. (Left, Right, shake it about).

Rule 4: Stop, Look, Listen and READ everything. Clues are everywhere.

Rule 5: When in doubt, sits and thinks (do nothing).

Rule 6: Silliness often masks Seriousness.

Rule 7: Most importantly - Beware of too many rules!!!

Rule 8: Ask the next question and be sure of what you know.

Yes, Occam was crazy, but crazy like a fox in a Volkswagen. He had places to go but no way to reach the gas pedal. And like that fox, now I'm stuck too. But wait, something's happening....someone's approaching....I can only see a shadow....there's something in the shadow.... oh no.... no.... no... no.... no............................argggggh........

(Go to Chapter-02 to read more)

 

Home ] Games ] Orders ] Everything Else ]
Copyright applies to all elements of this site. The graphics, artwork, HTML coding, and applications are all copyrighted and the property of their respective owners. Unauthorized reproduction or distribution is prohibited. 
This site is Copyright © 2000-2004 by Puzzles By Joe.